UNLOVED Alpha released!

March 5th, 2015


The very first Alpha version of UNLOVED has been released!

Download here:
Dropbox Link (360mb)

Please keep in mind that this is a very early alpha version of the game. There will be bugs etc, but if you look behind the rugged edges, you can perhaps see where I’m going with this. This version also doesn’t feature multiplayer – there have been a few last minute bugs that kept me from releasing it.

But I will keep you updated :)

UNLOVED: Alpha Presentation

February 23rd, 2015


This is the latest update video that shows the current state of the game. I also want to announce that I will launch a public alpha test for the game in the next week. I’m currently aiming for the 5th of march.

The public alpha will be 100% free and everyone can play the game with their friends, neighbors or otherworldly beings from their basement.

I’ll keep you updated…

Development Update: The Architect

January 24th, 2015


UNLOVED is more and more shaping up into a real game. In this video I show the latest feature called The Architect. It’s basically a system that generates a random level for you to play.

UNLOVED on Steam!

August 30th, 2014

Yes! UNLOVED will release on Steam as Early Access. This is just amazing :)

Also, there is now a Trello roadmap for the Unloved development progression. It is basically a online To-Do-List for the game and I will try and update it as much as possible. Also, it will show you my plans for the upcoming release of the game and what the future will bring.
You can check it out here!

UNLOVED First Look

July 26th, 2014


This is it, my very first public presentation of my new game UNLOVED. So far, there isn’t too much fancy stuff, but I’ve never worked with the Unreal Engine 4 before and I’m trying to take every step slowly and carefully, to provide the best gameplay quality possible.

Looking for 3D Artist for my next project

July 13th, 2014

I’m currently looking for a talented artist (2d+3d) for my new project. I’s a horror themed FPS game created with the Unreal Engine 4. If you are an artist or you know someone who may be interested in working on a game with me, please read on :D

What you should bring:
- great experience in 3d modeling for games, rigging, texturing and animation
- great experience in 2d art, digital and non-digital
- knowledge of creating and animating monsters, characters, objects and weapons
- experience in working on a time consuming project like this
- a love for the grotesque, dark, ultra-violence, monsters and horror
- lots of time and motivation to work on an open-end project
- inspiration and your own unique ideas that will enhance the game further

Your responsibility:
- creating 3d assets for a horror themed game like monsters, level assets like furniture or crazy hell machinery, characters and weapons
- creating textures, a rig and realistic animations for models
- creating 2d art for the HUD and menus of the game
- drawing concept art for monster designs, weapons, characters and levels

What can you expect:
- financial compensation for your work as long as the project goes
- lots of artistic freedom
- a release date that isn’t too far away, but still realistic deadlines for assets
- a long, ongoing project with frequent content updates after initial release
- keeping in touch frequently, talking about new and old ideas and concepts

I consider myself an artist and I have worked with artists before and know how ‘we tick’. I’ve created 4 games so far and lots of mods for other games, so I know what I’m doing. The project is thought out and will be released in multiple steps. Maybe via early-access or a similar method that allows frequent content updates and a growing community over time.

We can discuss further details about the game via email. Think about something like Silent Hill or Dead Space. And Doom.

If you are interested or know someone who might be interested, please email me at blue@paulinthenet.de with some information about you and some art showcase (preferably with horror themed stuff you made).

Thank you very much and see ya :)

Panda Steam Store Page

July 10th, 2014

The Panda now has an official Steam landing zone!

The release date is the 14th of July! :D

What the Future holds…

July 9th, 2014

Unreal Engine 4

You Never Forget Your First Time… on Steam :)

June 24th, 2014

Today I opened my Steam and I was very surprised by what I saw!
My first Steam game
It’s not publicly released yet, sorry for the tease :)

The game already shows up on my Steam account for dev purposes.

Currently I’m working on some stuff to get Steam Achievements and other Steam features into the game, but don’t get your hopes too high. The developers of the program I used to make Super Panda Adventures do not officially support Steam features. Yes, you’ve read that correctly. So I have to rely on external help, since I have no idea how to program the necessary extensions for these features by myself.

In the meantime, I’m using my time to update the game, try and add a few more features or requests I got by players over the time. Don’t wanna promise too much, but I’ll keep you guys updated.

We’ve done it!!!

June 12th, 2014

Greenlit
Greenlit

Thank you so much to everyone who helped to achieve this goal! Thank you, thank you, thank you!!

Right now I’ll have to process this new step slowly and with an open mind. And then I’ll decide and see, what I can do to prepare the Panda for his mission on STEAM :D