I’m currently working on the late stages of the game. There is a lot of stuff that I still have to draw and design and it took a while to get the right look, but overall I think it has a cool atmosphere and feel to it now
Archive for January, 2013
This is a time lapse video where you can see how I create a level for the game. It’s an optional area where you can find a mystical Relic. The area is not 100% perfect in the end of this video, so after this video is uploaded, I’m gonna polish the area even more, balance gameplay, soften the blockyness of the map tiles, add a few things or remove some etc. but this is how I create the basic layout before I test the gameplay and decide if I want to go with it or change it up a little more.
You might also notice that the reward at the end has only a placeholder as an image, that is something that needs to be added later as well.
Hope you enjoy the video =)
Just a quick update to let you guys know that this year I’m working full-steam ahead on the Panda game. So far I’ve added a new gameplay mechanic, fixed a lot of things, added a layer of polish to the game, added a new enemy type and fixed/rewrote a lot of the dialogue.
The storyline of the game is now a bit more interesting I think, but still very clear and easy to understand. There is still a lot for me to do, but so far I’ve made sure everything about the game is in the right place and looks very good and solid for me to continue work with full-speed